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F S T r a m p   v e r s i o n   6.52   -   D O W N L O A D S
Licensing conditions:
Each FSTramp version can be used in full during a trial period of 20 Flight Simulator sessions. Please use the free testing phase to try out FSTramp and form your own opinion.

After the evaluation phase you need a paid license key for continued activation of all functions. License keys have a time-limited validity. The time frame begins with the delivery of the license key by e-mail. The license keys are sold in 4 variants, corresponding to 1 to 4 years validity. License keys work within their terms with all FSTramp versions starting with v6.0.

The license key works with all your FSTramp installations, also on different computers simultaneously. The key is unique and linked to the owner. Please do not lose your key.
HERE TO PAY
For Sales Support please check the FAQ.
Unlocking the Program:
After payment has been completed you will receive an e-mail with the licence key. Be very sure to print this e-mail, and to keep it in a safe place. Don't lose your license key!

Now start your Flight Simulator, and open in FSTramp the Dialog box: Payment and Registration. Copy the 11-digit license key exactly as given in the space for it, and confirm with Enter. If the key is correct, the dialog box closes after a few seconds and FSTramp now works full-featured.

Compatibility:
FSX, FSX-SE, Prepar3d v2 / v3, Prepar3d v4
Extensions in version 6.52:
In the 64 bit variant for Prepar3d v4 an error was fixed which occurred during drag & drop in the flightplan window.
Extensions in version 6.51:
In addition to the 32 bit variant, the setup now includes the 64 bit variant for Prepar3d v4. Recognized errors in version 6.5 have been fixed.
Extensions in version 6.5:
The development of these versions had only one theme, complete integration of digital airport procedures, known as SID, STAR and approaches, in the flight plan and automatic flying of the flight plan including procedures. The topic may come as a surprise, since FSTramp has been able to display airport procedures since 2014. The implementation, however, was half-hearted and served primarily to get into the update system of navigraph.com.

The target, automatic flight of the flight plan including airport procedures from runway to runway, was so far considered impossible. The following properties of the procedures are in the way:
  • Procedures that consist only of one point and do not result in a route (KJFK:SID:MERIT4).

  • STAR which basically have no predetermined connection to a runway.

  • Approaches that go directly into the missed approach without contacting a runway.

  • Procedures with embedded RADAR vector segment, that require a decision of the ground control or the pilot.

  • Extreme course changes that require a pragmatic interpretation or force the use of holding patterns.

  • Important but not always self-evident, the correct interpretation of the digital procedure data.
To avoid these obstacles, FSTramp complements the specified airport procedures with additional route segments. This can be connections to the runway but also necessary additions within the procedure. Freely invented parts are characterized by dashed lines and not always safe or useful. These can also go through a mountain or contradict the regulations. The pilot is the last instance of control!

Information:

readme.txt
Setup FSTramp: FSTramp652.zip 344 MByte
NVIDIA SLI and flashing FSTramp map: Use the NVIDIA Inspector compatibility bits: 0x080000F5 (Killing Floor 2, Catzilla, Dragon Age 2, Umbrella Corps, Ocean Demo, Mad Max, Rise of ...)
Documentation English:

FSTramp6_en.pdf 606 kByte
La documentation française:
Traducteur: Jean-Michel Meissonnier

FSTramp6_fr.pdf 741 kByte
Dokumentation Deutsch:

FSTramp6_de.pdf 626 kByte
Optional:
62.5 m mesh width elevation data:

readme.txt
FSTramp version history:

history.txt
Impressum: Helge Schroeder, Lucas-Cranach-Str. 3, 67227 Frankenthal, Germany © Team FSTramp 2017 Disclaimer