F S T r a m p   v e r s i o n   7.04   -   D O W N L O A D S
Licensing conditions:
Each FSTramp version can be used in full during a trial period of 20 Flight Simulator sessions. Please use the free testing phase to try out FSTramp and form your own opinion.

After the evaluation phase you need a paid license key for continued activation of all functions. License keys have a time-limited validity. The time frame begins with the delivery of the license key by e-mail. The license keys are sold in 4 variants, corresponding to 1 to 4 years validity. License keys work within their terms with all FSTramp versions starting with v6.0.

The license key works with all your FSTramp installations, also on different computers simultaneously. The key is unique and linked to the owner. Please do not lose your key.
For Sales Support please check the FAQ.
Unlocking the Program:
After payment has been completed you will receive an e-mail with the licence key. Be very sure to print this e-mail, and to keep it in a safe place. Don't lose your license key!

Now start your Flight Simulator, and open in FSTramp the Dialog box: Payment and Registration. Copy the 11-digit license key exactly as given in the space for it, and confirm with Enter. If the key is correct, the dialog box closes after a few seconds and FSTramp now works full-featured.

X-Plane for Windows 11.10 or higher, Prepar3D v2 / v3 / v4, FSX-SE, FSX

Call for help:
I ask for help in finding faulty graphical representations of airfield procedures (SID, STAR and Approaches). If you see anything, send me an e-mail identifying the airfield, procedure and runway. I do not send back more than a thank you.

Extensions in version 7.04:
  • The graphical representation of SID, STAR and Approaches has been further optimized. This includes correcting unwanted side effects of changes in v7.03. If you are interested in how holding pattern are used to change course and altitude, you can load this unfinished Flightplan in FSTramp. It contains three airfields with approach and previous movable waypoint. Moves these waypoints on the map with Ctrl + Mouse to simulate different approach directions. At GMFO and KESC airfields, the holding pattern will only be used if necessary to change course. The approach of the next airfield BGSF contains a holding pattern which must always be used to reduce the altitude. This signalizes the fixed point FQ09 following the holding pattern.

  • The internal logic of the Flightplan Open / Save dialog box has been made more user-friendly.

  • 20 years old program code, developed at that time for the predecessor of FSTramp, caused in the combination of FSX with current 64-Bit Windows CTD. These are the input fields in the FSTramp Autopilot and Find window. The following operating sequence leads to a crash: left mouse click into an input field, click into any other window, click again in the previous input field. The real cause remains a Windows secret, the problem has been bypassed.

  • The communication interface SimConnect of Prepar3D and FSX reacts unusually when the simulator loads a Scenario / Flight in the startup, whose associated aircraft can not be found. FSTramp has been adjusted to respond tolerantly in this particular case.

  • X-Plane 11 users get a nicer menu Plugins-FSTramp.
Extensions in version 7.0:
95 percent of the work on this version was devoted to the first-time adaptation for
X-Plane 11. That's why I'm talking to the users of 32-bit simulators - buy something new.
With X-Plane 11 and Prepar3D v4, two popular and simultaneously open 64-bit platforms are available.

In order to stay in the usual rhythm of the FSTramp upgrades, there was hardly time for dreams. The functional extensions are therefore limited to a few points:
  • FSTramp is now compatible with the Prepar3D add-on sceneries, defined by a file
    add-on.xml. The editor for the FSX / Prepar3D file Scenery.cfg is omitted.

  • The table of the magnetic declination, previously taken from the file magdec.bgl, has been replaced by a current mathematical model.

  • Airspace data, previously taken from the simulator sceneries, are now part of the data of FSTramp. Cyclic updating occurs within the AIRAC cycles, such as those provided by Navigraph.


Setup FSTramp: FSTramp704.zip 345 MByte
NVIDIA SLI and flashing FSTramp map: Use the NVIDIA Inspector compatibility bits: 0x080000F5 (Killing Floor 2, Catzilla, Dragon Age 2, Umbrella Corps, Ocean Demo, Mad Max, Rise of ...)
Documentation English:

FSTramp7_en.pdf 593 kByte
La documentation française:
Traducteur: Jean-Michel Meissonnier

FSTramp7_fr.pdf 628 kByte
Dokumentation Deutsch:

FSTramp7_de.pdf 612 kByte
62.5 m mesh width elevation data:

FSTramp version history:

Impressum: Helge Schroeder, Lucas-Cranach-Str. 3, 67227 Frankenthal, Germany © Team FSTramp 2018 Disclaimer