Licensing conditions:
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Each FSTramp version can be used in full during a trial period of 20
Flight Simulator sessions. Please use the free testing phase
to try out FSTramp and form your own opinion.
After the evaluation phase you need a paid license key for continued activation
of all functions.
License keys have a time-limited validity. The time frame begins with the delivery
of the license key by e-mail. Therefore do not buy keys in advance! Validity of the
key will expire also when it is not used.
The license keys are sold in 4 variants, corresponding to 1 to 4 years validity.
License keys work within their terms with all FSTramp versions starting with v6.0.
The license key works with all your FSTramp
installations, also on different computers simultaneously. The key is unique
and linked to the owner. Please do not lose your key.
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Buy license key:
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1 year = 35.00 €
2 years = 58.00 €
3 years = 78.00 €
4 years = 93.00 €
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For Sales Support please check the FAQ.
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Unlocking the Program:
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After payment has been completed you will receive an e-mail with the licence key.
Be very sure to print this e-mail, and to keep it in a safe place. Don't lose your
license key!
Now start your Flight Simulator, and open in FSTramp the Dialog box: Payment and Registration.
Copy the 11-digit license key exactly as given in the space for it, and confirm with Enter.
If the key is correct, the dialog box closes after a few seconds and FSTramp now works full-featured.
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Extensions in version 8.85:
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Microsoft has changed the MSFS flight plan file format. This caused the manual waypoints
of a flight plan file created by FSTramp to be displayed incorrectly after loading into MSFS.
The problem has been solved.
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Extensions in version 8.84:
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FSTramp is now compatible with Prepar3D version 6.
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Extensions in version 8.8:
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A purely organisational change is the outsourcing of most of the mountain elevation data
to a separately installed file FSTrampElevationV2.zip. This measure became necessary
because file hosters such as avsim.net no longer accepted the previous FSTramp setup file
because of its oversize.
If you install FSTramp v8.8 over your old version, you don't have to care, because you
already have all the data of the mountains on your computer. If it is a new installation
of FSTramp, you also need the additional file FSTrampElevationV2.zip.
Unfortunately, IVAO and VATSIM only provide the simulators with a very small amount of
text data and this is encoded as ICAO code. For automatic translation into human text,
the two customisable files Airline.json and Aircraft.json have been added to FSTramp.
FSTramp for MSFS11 is now compatible with 4k displays, which means that the world map
is also sharp when the display scale is greater than 100%. This requires Windows
version 10 or higher.
In order to be able to fly airliners in MSFS11 with the autopilot from FSTramp, it has
been necessary to the «Automatic Thrust» switch had to be manually deactivated in the
aircraft. This now happens automatically as soon as the aircraft allows it.
In X-Plane 12, the way «Automatic Thrust» works has changed and FSTramp has been
adjusted accordingly. As a result, automatic flight now works normally again.
X-Plane's multiplayer support has been expanded from 19 planes to 63 planes in
version 11.5 and organised differently. Since, I hope, all providers like IVAO, VATSIM,
etc. have changed to this method in the meantime, FSTramp has been changed from the
old method to the current one.
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Files:
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Information:
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readme.txt
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Setup FSTramp:
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FSTramp885.zip 356 MByte
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Detailed elevation data of the mountains:
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FSTrampElevationV2.zip 2,21 GByte
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Optional:
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Documentation English:
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FSTramp8_en.pdf 602 kByte
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La documentation française: Traducteur: Jean-Michel Meissonnier
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FSTramp8_fr.pdf 637 kByte
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Dokumentation Deutsch:
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FSTramp8_de.pdf 620 kByte
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FSTramp version history:
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history.txt
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Compatibility issues:
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X-Plane und NVIDIA: If the frame rate of the simulator drops sharply about 20 seconds after FSTramp's visibility, the power management of the GPU slows down prematurely. In the NVIDIA Control Panel, change the «Manage 3D settings - Power management mode» option to «Adaptive».
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NVIDIA SLI and flashing FSTramp map: Use the NVIDIA Inspector compatibility bits: 0x080000F5 (Killing Floor 2, Catzilla, Dragon Age 2, Umbrella Corps, Ocean Demo, Mad Max, Rise of ...)
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